Kodu Pac-Man

 
                                                   

                                          First and second picture are kodu's program

                                          Third picture is the enemies program
                       
                                           Fourth picture is the game play 






 1.How close is your game to the original? What is different? What is the same?
          My game is close to the original with only little difference. The map and roles of the character are same to the original game and the red apples are similar too for points. The only difference is just the green apples are not power ups but extra point and the chasers can go over wall.

2.What extra or creative details did you change or add to your version of the game? Why did you create these changes?
       Just mentioned earlier, I have give the chasers a function where they can go up on walls and chase kodu. Since I gave the chasers a chance, I also thought about giving kodu a chance to by changing the green apples function as not power ups but into extra points so Kodu can win the game even more faster.

3.What difficulties did you have? How did you fix this?
       The only problem I had was setting up the function for the green apples. First I created the program as When: Bumped,Green,Apple  Do:Score, Green, Three points. Then two score boards showed that were red and green. Later, I got help from Mr. Chan and he told me I had to change green in the do section into red. Then we changed the program into Do:Score,Green, Three points and worked perfectly.

 4.What feedback did your beta testers have for you and how did you implement their suggestions?
         My first tester was Mr. Chan and gave me a feedback that I should make the chasers speed faster. Then, my second tester played the game and gave me the second response like Mr. Chan. So, I increased the speed of the chasers then let my last tester try it and replied that it's working perfectly.

5.What would you improve with your game? What would be the next steps with your game?
        I would improve the design of the walls because I did make some mistakes on putting the wall in the perfect angle. I would take a next step by making the map more bigger and possibly add few more characters into the game.










































































































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